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Raise Dead (D) Calls the Undying's fellow zombies out of the earth to fight. Once a zombie attacks six times, another one will rise alongside it. When a zombie dies, its reanimating life force returns to Dirge, healing him by 50 hp. Lasts 30 seconds. Level 1 - 1 Zombie Level 2 - 2 Zombies Level 3 - 3 Zombies Level 4 - 4 Zombies Mana Cost: 100/120/140/160 Cooldown: 30 | |||
Soul Rip (R) Redirects the flow of living energy through a target friend or foe, damaging them or healing them depending on how many unites are near it. Level 1 - 5 max Level 2 - 10 max Level 3 - 15 max Level 4 - 20 max Mana Cost: 50/75/100/125 Cooldown: 30 | |||
Heartstopper Aura (T) The Dirge's deathly air stills the hearts of his opponents, causing them to lose 1% of their max health over time. Level 1 - 250 AoE Level 2 - 500 AoE Level 3 - 750 AoE Level 4 - 1000 AoE Mana Cost: Cooldown: | |||
Plague (E) Infects the target with a plague. Reduces movement speed by 30% and amplifies incoming damage. Infects other units that come within range of a plagued unit. Level 1 - 25% Extra Damage Level 2 - 30% Extra Damage Level 3 - 35% Extra Damage Mana Cost: 100/125/150 Cooldown: 45 |
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